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A.G.S. - 2nd Edition

 

booklets

A.G.S. is our own set of rules aimed at 6mm black powder gaming.
The rulebook covers the basic game principles, movement, melee, morale, chain of command, terrain and so on as well as more advanced rules.
These rules  will be the core for all A.G.S. products.
The rulebook itself  does not provide specific rules for every type of troop or every battlefield condition to be found during the history of war, it concentrates on troops during the black powder era; Napoleonic Wars, American civil war and so on, games of this nature can be fought using the rulebook alone as no supplements are needed in order to play.
A.G.S. is designed to be played at a unique scale; the majority of games will have companies as the standard unit size (about 100 men).
One miniature represents one man. This means that what you see is what you get.

The standard infantry base size has 12 miniatures on it, 8 of these bases makes up a standard infantry company. There is no reason why this one base of 12 miniatures can’t represent a company or a battalion or a brigade or what ever you want it to be.
Permission is granted to print off a single copy of A.G.S. products when bought as a PDF for your own use.

 

A.G.S. Rules A5 booklet  £4.00

 

 

 

 

Form Square!

 

booklets

Form Square!
Form Square! is the first supplement for the A.G.S. black powder rules and is based on the Napoleonic wars.
The supplement contains a rough history of the period including a simple timeline.
Included are nation specific rules and army lists as well as new general rules for all forces.
The supplement continues the points based system for those that like it and a couple of other methods for generating armies from scratch.
Like A.G.S., Form Square! has colour images throughout.
Form Square! contains 58 pages and is available in two formats PDF and A5.

Form Square! - A5 booklet £4.00

 

 

 

 

A.G.S. as a PDF

 

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The PDF version will be e-mailed to you as three separate attachments (the rules and the handouts). Unless instructed otherwise we will send the rules to the e-mail address associated with your Paypal payment.
(Please note you will not receive anything through the post  this is an electronic transfer only. Also this e-mail is sent manually, it is not automatic. We aim to send the e-mail within 24 hours but we are usually much quicker!)
£3.50
(This product is only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £3.50.)


 

A.G.S. as a PDF - £3.50

 

 

 

 

Form Square! as a PDF

 

FORM SQUARE vs1.0a

The PDF version will be e-mailed to you as a single file. Unless instructed otherwise we will send the rules to the e-mail address associated with your Paypal payment.
(Please note you will not receive anything through the post  this is an electronic transfer only. Also this e-mail is sent manually, it is not automatic. We aim to send the e-mail within 24 hours but we are usually much quicker!)
£3.50
(This product is only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £3.50.)

 

Form Square! as a PDF - £3.50

 

 

 

 

A.G.S. and Form Square! as PDFs

 

AGS 2nd Edition PDF ImageFORM SQUARE vs1.0a

If you do not yet have a copy of the A.G.S. main rules why not buy them together with the Napoleonic supplement and get both for only £6.00.
(Please note you will not receive anything through the post  this is an electronic transfer only. Also this e-mail is sent manually, it is not automatic. We aim to send the e-mail within 24 hours but we are usually much quicker!)
£6.00
(This product is only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £6.00.)

 

A.G.S. and Form Square! as PDFs - £6.00

 

 

 

 

Order counters for A.G.S.

 

AGS order counters

Complete set of order counters for A.G.S.
Instead of writing on order sheets why not place these order counters face down next to the unit and flip over when required.

Available in the following Nationalities:

British
French
Russian
Prussian
Austrian
Bavarian

Each set comprises of 15 advance, 5 engage, 10 hold and 5 retreat counters.

£7.50 per set.

(Please note that these are not held in stock so allow longer for delivery.)

Select from drop down:

Nationality
 

 

A.G.S. Scenarios.

We have for your gaming pleasure scenarios to down load for free. These are for use with A.G.S. / Form Square!
All the Angel Barracks written scenarios are designed be played on a 5’ x 3’ table

Click on the Adobe icon to view the PDF.
(You need Adobe Reader to view these PDFs. If you do not have Adobe Reader please click here to download it.)

RETAKE THE CAMP

BRIDGES AND BOMBS

SPANISH GOLD

INN IT FOR THE GLORY

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Blue the Grey & the Butternut

Eagles & Emperors

Blue the Grey & the Butternut and Eagles & Emperors are two rule sets from BGB games available from us as PDF copies.
 

(These products are only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £6.50. If you wish to purchase both items and don’t want to do two Paypal transactions please e-mail mail@angelbarracks.co.uk and we will send you an invoice for both.)
 
(Please note you will not receive anything through the post  this is an electronic transfer only. Also this e-mail is sent manually, it is not automatic. We aim to send the e-mail within 24 hours but we are usually much quicker!)
 
 

Blue the Grey & the Butternut

 

Eagles & Emperors

 

£6.50 each as PDFs


“These rules were designed to play the largest of games in 3 – 4 hours using scales between 2mm and 20mm, on a typical club night. We wanted to be able to play a game have a good historical result, a lot of fun and then be able to leave later on that evening knowing who has won and who has lost that particular battle. They are quicker and easy to learn and fun to use.

We have played some of the largest battles using these rule sets and have been very happy with the results; we have played Gettysburg, Cedar Mountain, Chickamauga and Shiloh in the ACW period. Waterloo, Borodino, Leipzig, Hannau, Ligny and Roscomme in the Napoleonic period and many more.

These rules have been play tested in several clubs and a couple of countries as well, we now feel we have achieved what we think is a balanced game and fun game, with a lot of emphasis on the fun.

The test players as gamers especially like the moment of madness on a roll of double one for the Commanders and the moment of inspiration on a roll of double six when rolling for the initiative and orders phase. Pips are used for command orders simply it was easier to keep track of pips than Aide de Camps running around the battle field.

Once you know the main mechanics of one set rules you will find that you can pick up the other set, or supplement if you so wish, and play very quickly without having to learn a whole book of new rules, just a few minor changes to fit the period.

Happy gaming and we hope that you enjoy them as much as we have!”
 

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We will be reproducing many of the Irregular Miniatures rules in PDF format.
These time tested and popular rules are ideal for use with 2mm and 6mm figures.
Where possible we have faithfully reproduced these rules to keep them as close to the original as we can.
 

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Napoleonic Rules

“The Brigade is the basic ‘unit’ in these rules, for orders, movement, firing an fighting.
Infantry Brigades are composed of varying numbers of Battalions.
Cavalry Brigades are composed of several Squadrons and Regiments.
Artillery Batteries may be nominally attached to Brigades and or formed into independent reserves/grand batteries.
The notion of cohesion is the basis of these rules. Cohesion aims to bring together into one numerical value the combined effects of morale, attacking spirit, determination, fear, fatigue and disorder or lack of cohesion. By doing so, it is hoped to bring about a faster, more interesting game.”

£3.00
 

Napoleonic Rules

 

 

Irregular Ancients Cover

Ancients Rules

“Their aim is to produce an enjoyable fast yet realistic game from the Biblical period through to Medievals.
The rules are designed for use with the Irregular Miniatures 6mm strips or blocks, but having said all that, the rules can be used with any scale of figures with the relevant changes to ranges and ground scale.
There are 2 systems in this rule set.
One has a simple figure removal casualty system and the other uses unit strength in which their effectiveness is recorded on paper.
An exact figure scale is difficult to set when using a system whereby a strip of figures represents men and a segment of morale. However a figure can be taken to be 10 to 20 men.
For 6mm games, 1mm = 1 yard and for 2mm games 1mm = 2 yards.”

£3.00

Ancients Rules

 

 

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Mechanised Warfare Rules

"These rules are intended to provide a quick and simple method of fighting large scale battles using 6mm or 2mm micro tanks and infantry.
The basis of the system is that armour is grouped on bases, each base containing several vehicles making up a troop, section or any other low level organisation element."
 

£3.00

Mechanised Rules

 

 

(These products are only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £3.00.)

TUSK is a series of rules that is meant as a bit of  frivolous fun.

The basic concept is that a group of tribesmen must hunt down and kill a big beasty.
The beast is on a single base and is controlled and moved by a series of reactions based on what the player(s) do.

The tribesmen are known as the hunters and are based in small groups; there is a points system that allows multiplayer games where players can pick from the various hunter types including dogs, archers, hero, fire makers etc...

Each expansion contains new beast types and new hunters as we progress through time, from Napoleonic Hussars, Victorian explorers, robot walkers, tanks and space ships.

Each book comes with scenarios to get you started and is suitable for SOLO play.

You will need the basic rules “TUSK” in order to use the expansions.
They are A5 booklet sized.

TUSK

TUSK 2

TUSK 3

TUSK - £3.00

 

TUSK II - £3.00

 

TUSK III - £3.00

 

OUT OF STOCK

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Grand Manouevre : Black Powder and Blue Steel Napoleonic Wargames Rules

GMBPBS

The aim of the rules is to enable gamers to play some of the larger battles of the period at a tactical level, involving individual regiments, battalions and batteries.

The rules are easy to learn and the game time taken up in calculating the end-effects of a combat is kept as brief as possible. The simultaneous movement, which is subject to recorded orders, is not only more realistic compared to other methods, but it also reduces the playing time of the game.

The command and control rules have been carefully devised to closely represent the ways in which commanders actually gave and received orders. The game is focused on their command decisions and their abilities to react to battlefield situations.


(This product is only available as a ‘Buy it now’ to prevent overcharges caused by postage and packaging rates so clicking the button below will not put it in the basket but instead will direct you straight to Paypal where you will be charged a total of £10.00.)

 (Please note you will not receive anything through the post  this is an electronic transfer only. Also this e-mail is sent manually, it is not automatic. We aim to send the e-mail within 24 hours but we are usually much quicker!)

 

£10.00

 

 

We have for your gaming pleasure scenarios to download for free. These are for use with Grand Manouevre : Black Powder and Blue Steel

Click on the Adobe icon to view the PDF.
(You need Adobe Reader to view these PDFs. If you do not have Adobe Reader please click here to download it)

Gunzberg Scenario

Amstetten Scenario

Alcaniz Scenario

Haslach-Jungingen

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Castiglione-Solferino

Mariazell Scenario

Gorodetschna Scenario

Schöngrabern – Hollabrunn

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So that players are able to update their copies of the rules and for the curious amongst you; these PDF downloads are of the authors edited pages after rules amendments, additions and changes have been made.

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Combat Examples Here

More Examples Here & Here

Updates and Sample Pages

Additions and Clarifications

 

 

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