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Character Models


Max of 1 level 20 hero

Max of 1 level 15 hero

Max of 2 level 10 heroes

Max of 3 level 5 heroes


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No Wizards Higher Than Level 15

Only 1 wizard per army.

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NO MORE THAN 3 MAGICAL ITEMS PER ARMY

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Magical Armour

+1 save modifier  + 25 points

Magical armour must be worn by the highest level hero.

Only 1 suit of magical armour per army.

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Magical Weapons   


One Ability Only.

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BLESSED   15 points

It has no special powers, other than it can harm creatures that are immune to non-magical attacks.

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MIGHTY STRIKE  50 points

Once per game you may make a single S10 attack.
You can choose to use this ability after you have rolled to hit.

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DEGENERATION 50 points

Any target receiving damage from this weapon must roll a D6 at the start of all its turns.
If a 6 is rolled they lose a wound.
Cure Severe Wound can negate this effect.

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INFLAMMABILITY 35 points

The wielder of this weapon is immune at all fire based attacks.

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MAGICAL DESTRUCTION 50 points

If this weapon hits magical armour, a magical weapon or a magical banner, roll a D6 and on
a 5 or 6, the struck item loses its magical properties.

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FEROCITY 50 points

This blade adds 1 to the bearers Attacks.

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ONLY HERO MODELS OF LEVEL 15 OR ABOVE MAY HAVE A MAGICAL WEAPON.


 Magical Banners



WARBANNER 75 points

Adds 1 to the HTH resolution total to see who won that round.

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WARD OF THE BRAVE  75 points

This banner allows the unit to re-roll any Rout test.
You may only re-roll a test once.

It may be used again on subsequent tests.

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HELLFIRE BANNER 100 points

The banner bearer may forgo their HTH attack to cast a single Fireball in the
magic phase of the turn.

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A magical banner may only be carried by a hero model.


Magical Instruments



DOOMSOUNDER  

Any enemy unit in HTH has -1 to their LD whilst engaged.

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BATTLECALL

Adds 1 to the HTH resolution total to see who won that round.

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CALL OF VALOUR

+1 to LD tests

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ARMY LISTS.


No need for strict adherence to army lists.
Use them as a guide and follow the principles, but there is no need to follow them to the letter.

Having said that, stick to the troop types from the relevant army lists.

So no foresters from the Empire army in an Undead army, no shapechangers from the Norse army in a Dwarf army, no assassins from the Dark Elf army in an Orc army.


Any questions drop me a message.