Character Models
Max of 1 level 20 hero
Max of 1 level 15 hero
Max of 2 level 10 heroes
Max of 3 level
5 heroes
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No Wizards Higher Than Level 15
Only 1 wizard per army.
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NO MORE THAN 3 MAGICAL ITEMS PER ARMY
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Magical Armour
+1 save modifier + 25 points
Magical armour must be worn by the highest level hero.
Only 1 suit of magical armour
per army.
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Magical Weapons
One Ability Only.
— — —
BLESSED 15 points
It has no special powers, other than it can harm creatures
that are immune to non-
— — —
MIGHTY STRIKE 50 points
Once per game you may make a single S10 attack.
You can choose
to use this ability after you have rolled to hit.
— — —
DEGENERATION 50 points
Any target receiving damage from this weapon must roll a D6 at the start of all its
turns.
If a 6 is rolled they lose a wound.
Cure Severe Wound can negate this effect.
— — —
INFLAMMABILITY 35 points
The wielder of this weapon is immune at all fire based attacks.
— — —
MAGICAL DESTRUCTION 50 points
If this weapon hits magical armour, a magical weapon or a magical banner, roll a
D6 and on
a 5 or 6, the struck item loses its magical properties.
— — —
FEROCITY 50 points
This blade adds 1 to the bearers Attacks.
— — —
ONLY HERO MODELS OF LEVEL 15 OR ABOVE MAY HAVE A MAGICAL WEAPON.
Magical Banners
WARBANNER 75 points
Adds 1 to the HTH resolution total to see who won that round.
— — —
WARD OF THE BRAVE 75 points
This banner allows the unit to re-
You may only re-
It may be used again on subsequent tests.
— — —
HELLFIRE BANNER 100 points
The banner bearer may forgo their HTH attack to cast a
single Fireball in the
magic phase of the turn.
— — —
A magical banner may only be carried by a hero model.
Magical Instruments
DOOMSOUNDER
Any enemy unit in HTH has -
— — —
BATTLECALL
Adds 1 to the HTH resolution total to see who won that round.
— — —
CALL OF VALOUR
+1 to LD tests
— — —
ARMY LISTS.
No need for strict adherence to army lists.
Use them as a guide and follow the principles,
but there is no need to follow them to the letter.
Having said that, stick to the
troop types from the relevant army lists.
So no foresters from the Empire army in
an Undead army, no shapechangers from the Norse army in a Dwarf army, no assassins
from the Dark Elf army in an Orc army.
Any questions drop me a message.